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To emulate this soft attack using ÜberMod, we’ll use 2 instances of ÜberMod in series. For example, Lexicon’s Random Hall is known for its high echo density, and the soft attack derived from the Shape and Spread controls. ValhallaÜberMod is versatile enough that you can emulate many types of reverb structures, not just the Early Reflection / Late Reverb division of the more “scientific” reverbs. I have found that it sounds best with the Early Reflections set to a somewhat higher level than the Late Reverb. Once you have the basic routing set up, experiment with the send levels being sent to the Early Reflections (instance 1) and the Late Reverb (instances 2 and 3). The WARP fBMix control is set to 100%, to create a figure-8 (ping-pong) feedback loop, as used in reverbs by Lexicon & Alesis. The DIFF Size, in conjunction with the feedback and filtering, determines the length of the reverb decay. The Diffusion is set to a fairly large size. The above late reverb preset also uses the 2TapChorus mode, with most of the work being done by the DIFF section and the FEEDBACK control. on the same send), and generates a reverb tail with a medium decay:
Valhalla room reverb series#
The third instance of ÜberMod is placed in series after the second instance (i.e. This will smooth out any reverb that this preset is placed in front of. A fairly short DIFF size is used, with the idea being to turn impulsive sounds into a “puff” of diffuse energy. This preset uses the 2TapChorus mode, but most of the work is being done by the DIFF section. The second instance of ÜberMod is running on a separate send, and provides the input diffusion of the late reverb tail:
Valhalla room reverb mod#
Some slow LFO modulation is used in conjunction with the MOD OverMod control to randomize the reflections. The TAP Slope parameter is used to create the perception of a room with a short to medium decay, and the DELAY slider determines the point at which this decay is truncated. This preset uses the 16Tap mode, in conjunction with the DIFF section, to create a dense early ambience that abruptly cuts off after about 50 to 100 millseconds. The first instance is running on its own send, and will cover the early reflections stage of a reverb: The first example uses 3 instances of ÜberMod, running on 2 different sends. To my surprise, I found that I was able to create some VERY complex and subtle reverbs using ÜberMod, by allocating different instances of the plugin for different stages of the reverb decay.ĮXAMPLE 1: Medium Vocal Reverb, w/early reflections I started running multiple instances of ValhallaÜberMod in series and parallel, and using the sends of my DAW to control the routing and levels. The ÜberMod controls aren’t designed around creating reverbs, so I figured that any reverbs created with ÜberMod were a cool bonus with that plugin.įlash forward to a few days ago, where I found myself experimenting with ÜberMod, mainly as a way of procrastinating before I get back to work on my next plugin. The DIFF section proved useful in creating dense nonlinear reverbs, as well as lush ambient reverbs and decent plate simulations. Somewhere during the development process, the diffusion block was expanded into a much more powerful DIFF section, with each input channel being processed by a dense modulated diffusion block with variable size. $200 Get it here.The original ValhallaÜberMod concept had a fairly sparse Diffusion section, which was intended to smooth out feedback echos and add some density to chorus patches. These make it more accessible to people who aren’t technicians. The most useful features are parameters to control like Brightness, Character, and Distance. You get multiple EQ’s (Decay Rate, Post, etc.) and lots of other parameters.
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The signature FabFilter Retina interface comes in handy and makes for easy use. The plugin is flexible as Gumby and sounds pristine. Pro-R looks as beautiful as the rest of the FabFilter lineup and functions like them too.
![valhalla room reverb valhalla room reverb](https://images.equipboard.com/uploads/user/image/711/big_knife-party.jpg)
Perhaps the dopest part of this reverb is the ability to morph between presets allowing seamless and unique processing.īetter hop on this, get the beta pricing for $99 before it reverts to regular pricing at $149. There is also a slightly detune algorithm applied to the signal. There is a saturation on the input channel to add richness (it’s immediately clear how tasty this sounds). As with all Polyverse plugins you are given extremely precise control over your parameters. The controls are laid out in three sections on the left, center, and right side of the interface. Comet is designed to look great, and sound better.